Welcome to TheatreLink 2021!
This semester, eighteen high schools from across the United States — and in Greece and South Africa — are taking part in MTC’s TheatreLink program. We are excited to support your semester-long journey studying August Wilson’s Jitney, collaboratively writing a short play inspired by Jitney, and then producing a play written by a school located in a completely different community.
Teaching Artist: Andres Munar
E.C. Glass High School | Lynchburg, Virginia
G-Star School of the Arts | West Palm Beach, Florida
Henderson County High School | Henderson, Kentucky
Teaching Artist: Carmen Rivera
Ashland High School | Ashland, Oregon
Woodside High School | Newport News, Virginia
Teaching Artist: Joe White
Anatolia College | Thessaloniki, Greece
Collierville High School | Collierville, Tennessee
Kerr High School | Houston, Texas
Teaching Artist: Elia Monte-Brown
Hill Country Christian School of Austin | Austin, Texas
Spotswood High School | Spotswood, New Jersey
Diocesan School for Girls | Grahamstown, South Africa
Teaching Artist: Judy Tate
Harrison Central High School | Gulfport, Mississippi
Sacred Heart College | Johannesburg, South Africa
Springfield High School | Springfield, Oregon
Washington Leadership Academy | Washington, DC
Teaching Artist: Chris Ceraso
Furr High School | Houston, Texas
Poinciana High School | Kissimmee, Florida
Loyola Academy | Wilmette, Illinois
Jitney and White America
We’ve developed this video module so that you may deepen your understanding of Jitney’s critically important historical and social context. Engaging with this material may inform the original play your class develops.
Pre-Writing Exploration Activities: Creating Your Play’s Community
The play the class writes will be about some kind of group like clubs, teams, shops, etc. So as a first step, the class should make a big list of formal and informal gatherings of individuals that exist for a common purpose or in response to a shared need. Think of groups you belong to, know about, or can imagine. Start close to home. Think of groups that you or people you know care about deeply.
Consider:
- Which groups mean the most to most of the class?
- Which groups do you know a lot about? To which do you feel deep emotional attachments? Which would you miss the most if they disappeared?
(Again, these answers can be drawn from real life or imagination.)
REQUIRED TASKS:
1) Choose up to three groups to focus on.
2) For each group, complete a Group Profile. Focus mainly on the “Inward-Facing Items.”
3) For each group, write a “We Are From…” Poem.
As a warm-up to this activity, consider doing the “Character Traits Walk” activity. Then, identify and differentiate the individuals in the group the class has selected. Group members often fall into types. Here are some examples:
- Compromiser
- Busybody
- Go-Getter
- Commonsensical
- Leader
- Hanger-on
- Loner
Which of these might you find in the groups you’ve picked? What are some other types?
REQUIRED TASKS:
1) Drawing from general life experience, but mostly using your imagination, create at least six members for each group. Use Part One of the“Jitney Character/Dramatic Action Profiles.” Assign a student to embody each group member. The actors walk around, taking on the traits, uttering the motto and the characteristic line.
2) For each group member, write an “I Am From…” Poem.
3) Create Character/Relationship Maps for at least some of the key relationships.
Where do the groups generally convene? How does the setting affect the groups and their dynamics?
Consider:
- Make a detailed sketch/ground plan for the meeting place.
- How does each group typically interact with its meeting place?
- Referring to your Group Profile, include any specific procedures or rituals (e.g., How do group members answer the phone?)
REQUIRED TASK:
1) For each group, put the members together in its setting. Based on all the work you’ve done so far, improvise a “Day in the Life.”
Consider:
- Differentiate the group members. Focus not only on what the members have in common but on the tensions and dissensions among them.
- Which members are longstanding friends and allies; who are antagonistic and why?
- What are the back stories of these friendships and antagonisms?
To help with this process, continue to complete and use the Character/Relationship Maps.
Define the environments – social, natural, political – that surround and affect your groups (e.g., school, neighborhood, community, government agencies, ecosystem, etc.). The tensions and connections between a group and the world around it will be critically important to the play you write.
REQUIRED TASKS:
1) Warm-up: “Small World/Big World”Activity.
2) Complete the “Outward-Facing Items” on your Group Profile(s).
Are there specific outside individuals with whom the group interacts (clients, friends, supervisors or administrators, rivals, antagonists? If so, create profiles for them as well.
3) Improvise a “Day in the Life” again with the focus on the outside world.
Your teacher will post your completed documents from the preceding activities to your school’s “Completed Pre-Writing Activities” folder in Basecamp. They will then be granted access to the performance recording of Jitney. Pay special attention to:
- Act I, Scene 1, pp. 11-26 — “Day in the Life”
- Act I, Scene 2, pp. 36-38 — “The Threat”
- Act II, Scene 2, pp. 84-87 — “Facing the Threat”
- Act II, Scene 4, pp. 94-96 — “Commitment to the Future”
While watching and reading Jitney, pay special attention to all the offstage characters (maybe make lists) and note whether those characters are allies, clients, or adversaries of the station and the drivers and how they impact the play’s action. (You may well want to make similar use of offstage characters in the play you write.)
Finally, based on the work you’ve done so far, including your viewing and reading Jitney, brainstorm ideas about what situations or events would threaten the very existence of the groups you’ve chosen.
Consider:
- What is the source of the threat? Who’s behind it and why?
- Might the threatening situation or events already exist?
- What will be the consequences if the groups under threat cease to exist?
- How do you feel about their potential destruction?
- How do the individual members of the group(s) respond to the threat? How does the threat amplify the pre-existing tensions and antagonisms?
REQUIRED TASKS:
1) Write poems: “They’re Gonna Shut it Down”
2) Improvisation: “Special Day in the Life” of the Group – convening to deal with the threat.
Consider the excerpts from Jitney referenced in “Read and/or view Jitney” above, as a possible model and guide for deepening and refining the original work you’ve created thus far.
Discuss your work to date with your teaching artist (TA). Your teacher has determined whether you’ll do this by video conference, a Basecamp ping chat, or by email.
If you’ve developed material for more than one group, decide with your TA which idea is the most promising.
Writing the Play
Drawing on all the work you’ve done to date, including your viewing of the Jitney excerpts, in consultation with your teaching artist, begin writing a short play about one of the three groups you’ve been exploring and how it faces and deals with the outside threat to its existence.
- The discovery or announcement of the outside threat is probably your play’s inciting incident.
- Allow the pre-existing alliances and antagonisms to drive the dramatic action.
The final draft should be 12 to 15 pages long and run no longer than 20 minutes.
During the early writing, refer to About Playwriting for advice on developing story and plot and creating characters, conflict, dramatic action, and change.
Please note: It is important to articulate what each character wants from the others in each scene before you begin writing!
REQUIRED TASKS:
1) As you’re writing your play, be sure to create/complete and use both sections of the Character Profiles/Dramatic Action Ideas Form. Submit these to your teacher so that they can post them to your school’s folder within the “Script Development” Folder in Docs & Files on Basecamp.
2) Revise or Create Relationship Maps for the central characters. Submit these to your teacher so that they can post them to your school’s folder within the “Script Development” Folder in Docs & Files on Basecamp.
3) Your teacher will upload the developing script to your school’s folder within the “Script Development” Folder in Docs & Files on Basecamp. Submit new material at least once a week. When posting each draft, please refer to the following model: [Your School] [Your Play’s Title] Draft [Date]
First Draft: A completed first draft is due in the middle of Week 6.
Other Activities: Directors, actors, and designers can try some of the acting, directing, and design exercises located further down this page in the section titled “Additional Resources.”
- TA Response: Your TA will respond to the first draft by posting notes to your school’s folder in the “Script Drafts” folder in Docs & Files on Basecamp. TAs may elect to deliver notes by video. Your teacher will be sure that you receive the notes from your TA.
- Respond to TA: Read TA’s post (or watch TA’s notes) and respond with any questions you may have about their notes. Note: Use QFT to facilitate questions about rewrites.
Second Draft: A second draft that includes revisions is due by the end of week 7.
The Final Draft, group profile(s), and individual character profiles are due at the end of week 8. Email these documents as PDFs or MS Word documents to [email protected].
Each school receives the play it is going to produce from their designated partner school.
- Receiving the Scripts: You’ll receive your partner school’s final draft, group profile, and individual character profiles within one business day of the TheatreLink Coordinator receiving it.
- First Reading: Your class should read and discuss the play (you do not need to cast the play for this reading).
- Develop Questions: Using QFT procedures, formulate questions that you want to ask the writers in order to help you better understand and produce the play. You must include your TA in this formulation process (either through chat or email).
- Ask Questions: After approval by TA, your teacher will post your questions to the “Questions to Partner School” on your Basecamp Message Board.
- Answer Questions: Be sure to answer questions asked of you by your partner school.
- Revise: Complete any rewrites or final revisions as needed. Your TA should be a part of this process.
- Re-submit: Send your revised final draft to the TheatreLink Coordinator, if necessary.
Production and Performance
Cast the play and divide into assigned production roles. Descriptions of job responsibilities can be found in the Roles and Responsibilities section further down this page.
Assemble the entire company and hold another table reading of the play. Discuss the characters, conflict, dramatic action, and design ideas. You may wish to use the Five Questions form in your analysis of the play.
Use the activities from Pre-Writing Exploration to develop a deeper understanding of the group, individual characters, and the world of the play you are rehearsing.
REQUIRED TASKS:
Director & Actors | Director | Stage Manager |
1) Group Profile 2) “We are From…” Poem 3) Character Traits Walk 4) Character/Dramatic Action Profiles 5) “I Am From…” Poem 6) Character/Relationship Maps 7) “A Day in the Life” Improvisation 8) “They’re Gonna Shut it Down” Poem |
1) Vision Statement for the production 2) Rehearsal Schedule with goals for each session 3) Coordinate with design team |
1) Complete a Rehearsal Report for each session 2) Coordinate technical rehearsals 3) Assist in coordination of design elements |
Costume Designer | Scenic Designer | Marketing Designer |
1) Create a costume plot based upon the script 2) Conduct any necessary research about the time or location in which the script is set 3) Develop collages or sketches to convey your design choices to the director, design team, and cast 4) Source all costumes that will be used in the production |
1) Create a scenery plot based upon the script. 2) Create a properties plot based upon the script. 3) Conduct any necessary research about the time or location in which the script is set 4) Develop collages or sketches to convey your design choices to the director, design team, and cast 5) Create a ground plan and renderings in consultation with the director. 6) Source all scenic elements and properties that will be used in the production. |
1) Discuss the director’s vision for the production. 2) Develop collages and sketches for possible concepts. 3) Create show-specific key art to be used on a poster and production program. 4) Develop a production program that may be uploaded to Basecamp and viewed digitally (e.g. PDF) in advance of the final performance. |
Sound Designer |
1) Create a sound plot based upon the script 2) Discuss any sound effects, pre-show, post-show, or transitional music with the director 3) Source all sound effects and music. 4) Work with the director and stage manager to determine cue placement, duration, and volume levels. |
Note: Lighting Design is omitted intentionally. With few exceptions, you should plan to perform the play under work light so that the action will be visible via video.
Set up mini-chats or video conferences between TA and various members of the creative teams (i.e., TA and Director, TA and Designer, etc.).
Dedicate your final video conference to a rehearsal session. It may be best to focus on one section of your play for this video conference.
Be prepared to record a run-through after this video conference; your teacher will post the video to Basecamp.
Each class performs its partner school’s play for its authors and their teaching artist via a Zoom video conference on a predetermined schedule. Discussion follows the performance.
Roles and Responsibilities
The playwright is the author of the script, but the director is the “author” of the production. The director’s job is to unite the disparate elements of which a production is composed — text, acting, set, costume, lighting design, sound design, etc. — into a clear, expressive, artistic whole. They must know the script intimately and develop a clear idea of how to render its meaning theatrically.
There is no “correct” way to achieve this goal; with directing, the phrase “whatever works” always applies. Some directors are autocrats and tyrants; some seem hardly ever to say a word. Some befriend the actors and designers; others remain cool and aloof. Some come to the first rehearsal with every moment of the play already choreographed in their heads; some seem willing to allow the production to take form through the rehearsal process.
However they approach the job, the director is the boss. They have artistic control over the entire production process. Everything that happens on stage from the time the lights come up until the final curtain falls is their responsibility. If the production works, they deserve the credit; if it fails they get the blame.
The director collaborates with the designers and has final responsibility for the sets, costumes, and lights. These elements must support the work of the actors in creating a unified vision of the play.
The director’s most important work is with the actors. They help the actors analyze the script so that they can understand their characters’ motivations and objectives, then turn their understanding into clear, expressive behavior. The actors’ actions and movements should seem natural and spontaneous; at the same time they must be organized and arranged so as to provide a visual representation of the shifting conflicts and dynamics in the scene.
The director organizes the rehearsals. There is no “correct” set of rehearsal procedures; indeed, many directors structure rehearsals differently depending on the nature of the script and the temperament of the actors. Some actors want strong guidance; others want freedom. Some scripts require precise choreography; with such material, the director may begin by laying out precise movements on the first day. Other scripts are deeply psychological, with complex characters; with such material, first reading and then analyzing the script repeatedly may be the most fruitful approach.
Here is one way of setting up rehearsals; it reflects common practice in the professional theatre:
Table Work
Actors read and discuss the script. While sitting around a table, they try to “inhabit” their characters and their relationships. They analyze their objectives; that is, they determine what their characters are trying to accomplish in a scene.
Scene Work/Staging Rehearsals
Actors get on their feet. If the director and the designers have created a fluid floor plan with “motivated space” (see Set Designer job description), and if the actors understand their motivations and objectives, staging the play will happen naturally and almost automatically. During these rehearsals, the play is often rehearsed in small sections, allowing the director and actors to examine each moment thoroughly.
Run-throughs and Polishing
Run-throughs provide the actors and director with a sense of the play as a whole. They can determine whether the play builds properly and locate where the “holes” are. Moments that are unclear or awkward can be re-examined and polished during this phase.
Technical and Dress Rehearsals
Sets, costumes, and lights are incorporated during this phase. The actors — who up until this point have worked in a rehearsal room with the set indicated by tape marks on the floor — must adjust to the actual set, with the real doors, furniture, levels, etc. Inevitably, staging changes to accommodate the physical production: costumes may impede actions that worked perfectly in street clothes; climbing a real staircase takes longer than when it was mimed in the rehearsal studio. When these adjustments are made and when the light cues are satisfactory, the production is ready for dress rehearsals. These of course are full run-throughs incorporating all the elements. The director and actors, who may have been distracted by technical issues, can now concentrate on reclaiming the ease and fluidity they achieved in the rehearsal room.
Responsibilities and Deadlines for the TheatreLink Project
As in the professional theatre, the directors of the three projects will be in charge of the finished production. They will need to ensure that all production deadlines are met: that designs are completed on time, that the play is ready for run-throughs on schedule, etc. They will need to communicate constantly with the entire production company, including the “playwright school” that created the script s/he is rehearsing (through their teacher and teaching artist).
As a director, it is also important to look over the actor job descriptions as well.
The actor’s job is to turn the psychology in the script into behavior on the stage. They accomplish this first by understanding, then by truthfully embodying their character.
Actors often speak of “living truthfully in the play’s given circumstances.” They put a set of fictional propositions to their imaginations (for example, “I am a 13-year-old girl from a well-to-do family in 15th century Verona. I am so desperately in love with a youth named Romeo [who, by the way, looks and behaves exactly like the actor cast in that part], that I will do anything, dare anything, to be with him forever”). Then they convince themselves that these propositions are true and during the play they “live” them accordingly.
This does not imply that acting entails a psychotic break with reality. Actors are aware that they are playing for an audience even as they are living out the fictions of the play, in the same way that football players convince themselves that carrying an inflated pigskin across a white line is a matter of dire importance. Football players know they are playing a game with arbitrary rules that no longer obtain when the final whistle blows. If an emergency arose (a storm, an earthquake, etc.), they would behave appropriately. While the game is in progress, however, they blot out all distractions and commit their thoughts, feelings, and bodies to winning the game. So with actors.
This kind of analogy between sports and acting is often made. One distinction, however, is that football is always played by the same rules, and the players’ tasks do not vary enormously from game to game. A defensive end will not usually become a running back during the season. By contrast, each time an actor takes on a role, there is a whole new set of rules to learn. Before they can commit to a specific pattern of behavior, the actor must understand these rules and their character’s role within them. The worlds of Romeo and Juliet, The Crucible, and Gone Home are enormously disparate. An actor playing Romeo, John Proctor, or Jack would have to learn a whole new set of rules for each play.
Several steps are involved in preparing a role for performance:
Training and Technique
Before even being cast in a role, an actor should have acquired certain relevant skills and knowledge. Actors should study period movement; they should know how a medieval girl would walk, dance, and curtsy. They should study voice and speech so that they can speak Shakespearean dramatic verse. They should have a good general education, so as to bring to bear information about the history and social customs of any period being depicted.
In addition, actors train to use their imaginations theatrically. They develop their ability to respond truthfully and spontaneously to a set of fictional circumstances.
Research
To enrich a performance good actors will do research in order to comfortably inhabit the world of the play. Often the actor will need specific information for their role regarding such things as period, social milieu, or geographic location in which the play is set.
If the playwright isn’t available, actors and the director need to do research on their own.
Table Work
Talking and Listening:
Sitting around the table, the actors try to “get inside” the thoughts behind the words they are to speak. They want to make their lines their own. Similarly, they concentrate on hearing the words spoken by the other actors not as prescripted dialogue but as spontaneous utterances spoken for the first time. Actors call this work “talking and listening.”
Script Analysis:
The actors try to determine their “character objectives”, which is what their character is trying to accomplish in the scene and the play, and why. Understanding objectives clearly and deeply will enable the actors to find truthful, expressive behavior when they get on their feet.
Character Profile/ Dramatic Action Ideas
The Character/Dramatic Action Profile form is a playwriting tool designed to assist the playwright(s) in the early development of a character, and then in defining that character’s primary action over the course of the play. The categories in the profile range from the practical (e.g., name and age) to the psychological (e.g., fears, secrets) to the metaphoric (e.g., “inner” animal). A completed profile will provide a thumbnail sketch, a starting point for the creation of a character, and a map of the character’s main dramatic action throughout the drama. Just print out a copy of this page for each character you need to create.
Scene Analysis
A character’s ordinary and extraordinary behavior in any single dramatic scene should be linked to his or her overall needs, wants, objectives for the entire play (as identified in the Character/Dramatic Action Profile). The questions below can be used to analyze each character in a scene from Jitney, from the play your class is writing, and from the play you receive from your partner school.
- Am I carrying on my usual routine right now? If not, why not?
- What am I trying to accomplish right now, in the course of the scene, and does it have anything to do with my long-range goal?
- Am I happy or unhappy about what’s happening right now?
- Are the other characters in the scene helping or hindering me in attaining my short and/or long term goal?
- Am I trying to make something else happen right now in order to go on with my own plans?
- Am I trying to change anyone else’s behavior in order to satisfy my own intentions?
- Am I trying to change my own behavior in order to achieve my short and/or long term goal?
- Do I get what I want in this scene?
- Now that this scene has happened, what must I do next to satisfy my intentions and reach my goals?
Scene Work/Staging Rehearsals
Actors get on their feet. If the director and the designers have created a fluid floor plan with “motivated space” (see Set Designer job description), and if the actors understand their motivations and objectives, staging the play will happen naturally and almost automatically. During these rehearsals, the play is often rehearsed in small sections, allowing the director and actors to examine each moment thoroughly.
Run throughs and Polishing
Run-throughs provide the actors and director with a sense of the play as a whole. They can determine if the play builds properly and locate where the “holes” are. Moments that are unclear or awkward can be re-examined and polished during this phase.
Technical and Dress Rehearsals
Sets, costumes, and lights are incorporated during this phase. The actors — who up until this point have worked in a rehearsal room with the set indicated by tape marks on the floor — must adjust to the actual set, with the real doors, furniture, levels, etc. Inevitably staging changes to accommodate the physical production: costumes may impede actions that worked perfectly in street clothes; climbing a real staircase takes longer than when it was mimed in the rehearsal studio. When these adjustments are made and when the light cues are satisfactory, the production is ready for dress rehearsals. These of course are full run-throughs incorporating all the elements. The director and actors, who may have been distracted by technical issues, can now concentrate on reclaiming the ease and fluidity they achieved in the rehearsal room.
Responsibilities and Deadlines for the TheatreLink Project
- Try as best you can to use the procedures described above.
- Come to all rehearsals prepared, on time, and ready to work.
- Memorize lines on a schedule determined by the director.
- Rehearse and perform your roles as reasonably directed.
The stage manager is the production’s executive officer, the director’s right hand. S/He is responsible for ensuring that the entire process runs smoothly and efficiently. A stage manager must love dealing with details; he or she must be extremely well organized and a good troubleshooter. The SM should be knowledgeable about every aspect of mounting a play; directing, acting, designing, and producing. With this knowledge, the stage manager will be able to anticipate problems and suggest solutions. As the production process moves through its various phases, the job description changes.
Here are some of the stage manager’s duties:
Pre-Production
- Create a company contact list: jobs, names, addresses, phone numbers.
- Measure and tape the set designer’s floor plan onto the rehearsal room floor. Until the company moves into the theatre, this taped floor plan will be the actors’ set.
- Get a script to everyone who needs one.
- Create a Production Book. This will be the complete record of the production.
Rehearsal
- Begin and end rehearsals on time.
- Give actors their “call,” i.e., the start-stop times for their next rehearsal.
- Record the “blocking,” that is, the actors’ moves and “stage business.”
- File daily rehearsal reports. These reports inform everyone involved in the production about what is going on in rehearsal. They are the means by which the director’s changing ideas and needs are communicated. In particular, they ensure that the designers and the producers obtain crucial information. Click here for a sample Rehearsal Report Template.
- Keep notes about the author’s and director’s intentions as communicated during rehearsals (or ensure that such notes are taken by someone on the rehearsal staff).
Technical Rehearsals
- Record all sound, light, curtain, set cues in production book.
- During the performances the stage manager “calls the show,” that is, s/he cues the personnel running the lights, sound, and scenery. The SM is in direct communication (usually over a headset) with these “departments,” as they are called. He or she must write the cues into his/her script to ensure that they occur at the agreed-upon moment. This entails determining the precise word or gesture of the actor on which to say “Go” so that the cue will time out properly. It also means working with the director to adjust the length of time that the cue takes to complete (e.g., deciding on a 10-count or a 5-count cue for the lights to go to black, etc.).
- Rehearse “calling” the show.
Dress Rehearsals and Performances
- Call all cues.
- Make and file a report for each performance. This report informs the producers (who have overall responsibility for the show) about every aspect of the performance. It tells what time the show started and ended (this can vary from one performance to the next); how well the actors did; how the audience reacted; and whether there were any problems (such as a lighting instrument failing during the performance, scenery getting stuck, etc.). It can discuss the actors’ morale (important during a long run), and any other personnel-related items. It is, in other words, the means by which the producers keep tabs on the show when they can’t come in person.
- After the director leaves, “maintain” the show; i.e., ensure that the production reflects the director’s intentions. This may entail calling and running “brush-up” rehearsals and rehearsing the understudies, so that they are ready to perform if necessary.
Responsibilities and Deadlines for the TheatreLink Project
- Create a company contact sheet.
- Make sure the actors know their calls (i.e., when to arrive at rehearsal).
- Follow up on director’s communications with designers.
- Send daily rehearsal reports to your teacher and ask them to post to Basecamp. (This is especially important, these reports will inform the “playwright class” about how the work is progressing).
- Record blocking notes.
- Call the show.
- Assemble set and hand props.
Set design should tell the audience where the play takes place.
Sets can indicate:
- historical period
- geographical location
- the characters’ social and economic status
- season, weather, time of day
Sets can also help create a mood or set a tone. Through choices about materials, color and arrangement of objects, designers can establish a dark, somber atmosphere, a world of exuberance and fantasy, or whatever the script and the director call for.
The designer’s floor plan or ground plan (the arrangement of entrances, exits, furniture, levels, etc.) is crucial to a successful production. Floor plans must include “motivated space.” This means there must be obvious reasons for the actors to move around the stage. If, for example, one wall of a set includes the front door to a house, the door to the next room, and the bar, the actors are going to spend the whole play clumped around that wall. Spreading such elements around the stage creates the opportunity for fluid, natural movement by the actors.
The set designer collaborates with the director, the playwright, and the other designers to design appropriate sets.
The process is roughly as follows:
Research
Designers do research regarding the issues bulleted above. (What does the interior of a middle class midwestern home look like? How might it be furnished?
Design
Designers communicate their ideas to their artistic colleagues through:
- sketches
- floor plans (a scale diagram of the set as seen from above)
- three-dimensional models
- written descriptions and discussions
Execution
Sets are built in scene shops. The technical director or shop foreperson oversees a crew of carpenters and other personnel who build to the designer’s specifications. The designer must create detailed plans for everything that is to be built, down to the smallest stool.
Sets are painted by specially trained scenic artists. The designer oversees this work. S/he visits the scene shop regularly to consult with the building crew. S/He generally shows the scenic artist what colors to use.
Responsibilities and Deadlines for the TheatreLink Project
- Transmit design ideas in visual and/or written form to your teacher asking them to post to Basecamp.
Note: Sets should be extremely simple. No money is to be spent. It is inadvisable to build anything. For the sake of simplicity, sets should probably be limited to chairs, or other items actors can sit on, and hand props. Trying to create backdrops or realistic decor — given the limitations of time, money, materials, and skill — will prove unsatisfactory. The designers should use their creativity and imagination in creating fluid floor plans with “motivated space” as noted above. - Final design — sketch and floor plan — submitted and approved by director, playwright. Ask your teacher to post to Basecamp.
Costume design should indicate to an audience who the characters are and what world they inhabit.
Costumes can give information about characters, for example:
- age
- occupation
- social or economic status
- nationality, ethnicity
- historical period
Costumes can suggest season, weather, time of day, or a specific event. (The characters, for example, may be going to a ball game, an elegant party, a cookout.)
Research
Designers need to do research regarding the characteristics bulleted above. (What might a retired midwestern professor wear? How would a struggling New York writer dress?)
Design
Designers communicate their ideas to their colleagues through:
- sketches
- swatches (small samples of fabrics the designer proposes to use)
- photos
- written descriptions and discussions
Execution
For a modern-dress play, this may entail buying clothes from retailers, renting from a costume rental house, or in some cases building a costume from scratch. The actual building is usually done in a costume shop, under the designer’s supervision.
For a period play, building or renting — as opposed to shopping — will probably be necessary. Rented costumes must generally be altered to fit the actors. Again, this work is often done by a costume shop.
In low-budget productions, the actors may have to supply some or all of their costumes. This is allowable even in professional situations; in such cases, the actors union requires producers to pay the actors’ a nominal rental fee.
Responsibilities and Deadlines for the TheatreLink Project
- Share design ideas in visual and/or written form with your teacher so that they may post them to Basecamp.
- Final designs submitted and approved by director, playwright. Final designs should be posted to Basecamp.
- Completed costumes in time of production.
NOTE: Costumes should be simple — found and borrowed. No money is to be spent.
Additional Resources
People have been writing and staging plays in one way or another for as long as there have been people. Cave dwellers, tribal dancers, religious groups, social historians, satirists, psychologists, revolutionaries, political pundits, philosophers, lunatics, prisoners, show-biz razzle-dazzlers and Hollywood’s so-called “dream merchants” have all used the ancient art of playwriting to satisfy a basic need to reflect the world in which they lived. Shakespeare probably said it best (as usual) when he put these words in Hamlet’s mouth: “The purpose of playing… both at the first and now, was and is to hold, as ‘twere, the mirror up to nature; to show virtue her own feature, scorn her own image, and the very age and body of the time his form and pressure.”
When we sit down to write a play we sit down with our mirror in hand and decide in which direction we want to turn it to reflect some aspect of our world. It’s a big world (which makes the task seem overwhelming), and each of us experiences it a little differently (which makes the task worthwhile), so our first problem is to choose an image of the world to reflect that will be interesting to us and to others.
“Interesting” is an interesting word. Different people find different things interesting in life. But in the theater the most interesting things are the things we all share as human beings. Since we don’t all share the same ideas about things, just discussing a bunch of different ideas on stage isn’t usually too interesting (this kind of show is better left to a formal debate). Of course characters in plays do have ideas, otherwise they wouldn’t reflect human nature very well at all, but those ideas are linked to something more common, or universal, in our nature: our emotions. From ancient times to modern, across cultures and religions and political systems people have always found a shared realm in the kingdom of Emotions. Good plays explore the emotions of their characters. And because our human emotions are usually most lively when we are in relationships with one another, good plays place characters in relationships with one another that engage and challenge the characters’ emotions. Then the magic happens: the audience gets involved emotionally, too, simply because they can relate to what the characters on stage are feeling (whether or not they agree with the characters’ ideas, personal choices or fashion sense).
Now we have a first criterion to follow when making our writing choice:
- Does the play I want to write involve relationships that can provoke emotions?
A painting of a landscape can be very moving to the viewer, but a play about a landscape won’t work very well, unless the writer personifies the hills and trees and sky so that they can relate to one another emotionally. In fact, many ancient plays about gods and demons and heroes did exactly that in order to emotionally and spiritually unify the citizens of the societies in which the plays were performed. The sun, the mountains, the rain, trees, caves and seas became characters who were invested with human emotions in their interplay with one another. And they usually had stormy relationships.
In life when everyone is getting along peacefully, it’s nice; in a play, it’s boring. That’s because nobody’s emotions are being challenged, so nobody’s growing or changing. When something challenges our emotions, we react, we do something about it. What we choose to do causes whomever we’re involved with to react and do something in return. What we end up with is a chain of actions that proceed by cause and effect. In the end, whenever the end may be to the chain, we have probably changed in some way. Maybe we no longer have that person in our life, or we turned a new leaf, or learned a lesson that causes us to look at our life differently. This doesn’t happen every day, of course, at least not in a big way. These chains of events brought on by emotional challenges are the dramatic moments in our lives. These are the moments that make good plays. Sometimes they’re big, explosive things that shake life down to the foundation (like in Hamlet or Romeo and Juliet), other times they’re little personal earthquakes (like when Jim kisses Laura in The Glass Menagerie, then goes out of her life again, leaving her with only a memory and a delicate broken glass unicorn). In either case, we now have three criteria for drama. Including our first, they are:
- A situation in which emotions are being challenged in personal relationships;
- A chain of cause and effect stemming from the characters’ actions;
- A change in the behavior and/or awareness of the characters involved.
The next thing we have to do is figure out how to focus our story. Good storytelling has a central character. Playwriting is a form of storytelling, of course, and the importance of a central character in a play is no different than in any narrative fiction. A central character offers a distinct point of view and gives the audience a principal subject to relate to emotionally. The central character is our entry point to the drama. This character is the one who faces the primary emotional challenges, and whose life is most affected by the outcome of events.
At the beginning of your play, the central character should already be in the midst of some significant emotional challenge. This emotional stew is like a petri dish in a chemistry lab containing some volatile element. The condition is unstable, so that the right element added to it can start a chain reaction. Traditional playwriting has named this conditional state the “situation of the action.”
Something or someone then enters the situation and causes the central character to react in a big way. More questions are raised for the character which must be answered, or a goal appears which must be accomplished, and the character needs to take action in order to get those answers or accomplish that goal. The thing that started this chain reaction is called “the inciting incident,” and the central character’s pursuit of answers and goals is called the “rising action” of the drama. Usually, the inciting incident happens somewhere near the beginning of the play, and the rising action takes up the majority of the play’s length.
Take Hamlet again as an example of the above ideas. At the beginning of Shakespeare’s drama, Hamlet is an emotional mess because his father the king has just died and his uncle, the new king, has married Hamlet’s mother very soon after Hamlet’s father’s death. There are also spooky, supernatural things going on on the battlements of the castle. All this together is summed up when Marcellus, the Night Watch, says that “something is rotten in the state of Denmark” (the situation of the action). Then, the ghost of Hamlet’s father appears to Hamlet and tells him that Hamlet’s uncle murdered him in order to usurp the throne, and also seduced Hamlet’s mother. The ghost tells Hamlet to take revenge (the inciting incident). Hamlet now has some big questions to answer along the way to his appointed goal. The challenges facing him are physical, emotional, philosophical, theological and psychological. His pursuit of answers and possible revenge (the rising action) takes up the next few hours of the play because he’s just not sure if he can or should do it.
When the central character takes action on all the emotional challenges presented to him or her, we should care. It’s the playwright’s job to reveal the motivation of not only the central character, but of all the characters so that we can relate to them on a human level. This is a big part of the craft of playwriting, and stems from asking an important question:
- What are the elements of my characters’ lives that are affecting their choices?
Asking the question is one thing, but getting the answers into the play is another. Have you ever seen a play or movie where a character just starts randomly talking about who they are and what they feel and why they feel that way? Pretty dreary. Dramatists use a technique that causes such things to be revealed because they must be, and not just at random. This technique is based on a familiar word: conflict.
- When writing a play, if you put characters in conflict with one another, they will begin to reveal who they are while trying to resolve the conflict through their actions.
Again, the idea mirrors life; you often learn more about people from their actions than from their words. After they do something, especially something challenging or surprising, there may be some explanation needed. Take that kiss in The Glass Menagerie again:
After Jim, the Gentleman Caller, kisses Laura, he realizes he has taken a costly action and must explain himself. He knows Laura has a terrible crush on him (because he’s seen her awkward, tongue-tied actions when she’s near him), but he also knows he’s going to have to leave her with just the memory of that one kiss (but we don’t know that yet). We know he’s a nice guy (not because he told us, but because we saw him work overtime to be kind to this strange, shy girl–to draw her out and to give her a pleasant evening in spite of the fact that he feels a little like he was trapped into this situation). We also know he’s a little full of himself (because we heard him brag some about his accomplishments, not just to hear himself talk, but to entertain and instruct Laura), and we saw that he’s the kind of guy that likes to see how big his shadow can stretch across a room.
All of these things we learned through the characters actions. What we don’t know about Jim is that he’s seriously involved in another romantic relationship. The conflict stemming from the kiss and the crush causes this crucial information to come out. He needs for Laura to know that he’s not just a “love-‘em and leave-’em” kind of guy, so he must explain the circumstances of his life. In doing so, Tennessee Williams, the playwright, reveals Jim’s motivation for leaving Laura behind. The emotional effect on Laura–and on the audience–is stunning. Until that point, Laura–and we– had hoped in our hearts that there was some chance that she and Jim could be together. But no. Williams has set up the conflicts so that the characters’ actions have profound effects on them. And through the conflicts, we find out just exactly who each person really is. Think how boring this scene would be if it all started out with Jim saying: “If I happen to kiss you tonight, Laura, don’t expect me to stick around because I’m goin’ steady with a girl named Betty.”
It’s worth pointing out that neither Jim nor Laura is the central character of The Glass Menagerie. That’s Tom. His big conflict is with his Mom, Amanda, and most of it has to do with bringing Jim home to meet his sister Laura. His motivation to do this is all tied up in the fact that he feels smothered in this house by his mother’s demands and his sister’s immense, even painful shyness. Tom states his motivation clearly at one point: “How do you get out of a coffin without removing a single nail.” His home is a coffin to him, his mother and sister the nails holding him in, but he loves each of them enough that he doesn’t want to hurt them. Williams reveals to us a great deal about Tom Wingfield through all his conflicts. But the playwright can’t develop one character only. All the characters in the play have to have a fully-rounded personality, with their own points of view and motivations drawn from the specific circumstances of their individual lives. Again, this reflects the world. None of us see things exactly the same way because we’ve all lived different lives.
- The playwright must get inside the head and heart of each character and find out what makes them tick from that character’s own personal point of view.
The best playwrights don’t judge their characters. But they do understand them, and they reveal the things that let the audience understand them as well. We might not like Jim for walking out on Laura, but we understand why he did it. Likewise, we might not like Hamlet for killing poor old Polonius, but the motivation that brought him to that unfortunate murderous action is made very clear by Shakespeare.
There comes a time in your story when the central character (and the audience) finds out whether or not he/she will get the answers and/or accomplish the goal. This is called the “dramatic climax.” The climax doesn’t always have to be the most explosive moment of the drama, but always marks the point when there’s no turning back. The climax involves some action taken that changes everything. Sometimes the central character takes that action, and sometimes an action is taken by some other character that irrevocably affects the central character’s pursuit. In Menagerie, after Jim leaves Laura due to his impending marriage, Tom realizes he has no chance to achieve his goal. The arranged “date” backfires and indirectly causes Tom to face a new reality. He accepts that Laura will always be alone and knows he will always be trapped under his mother’s thumb as long as he lives in this house. There’s no way he can live his own life without hurting them. He and his mother Amanda then have a huge blow-up. Often the most explosive moments of the drama happen after the climax. The exciting, deadly fencing match in Hamlet, for example, happens after the climax. The climax came as a result of Hamlet’s direct action, when in his “play within the play” he “catches the conscience of the king” and assures himself that the ghost’s information was trustworthy (others may say that the climax actually occurs a little later, when, as a result of Ophelia’s suicide, Hamlet overcomes his own fear of mortality as is finally ready to take action–then on to that fencing match). Maybe an even better example of a climax brought on by the direct action of the central character is when Dorothy melts the Wicked Witch of the West in The Wizard of Oz. Sure, it was an accident, but she’s the one holding the bucket. She now has defeated her nemesis and has what the Wizard told her she needs (the witch’s broomstick) in order to accomplish her main goal of getting back to Kansas. But there’s plenty more to come in the last half hour.
After the climax, we’re always left with the question, “What now?” The answers to this question make up the “falling action,” or “dénouement.” In the end, the chain of events that was set in motion by the emotional challenges, first to the central character, then to the other characters in turn, should have a real effect on the characters lives. They should be in some way changed by the drama, or what was the point of having to go through the whole story? Romeo and Juliet’s lives are certainly changed by their drama because they’re both dead at the end, but if the other characters in the drama–their families–were in the same place at the end as at the beginning, the tragedy would have no point. The tragic death of the young lovers serves to end the family hatred and teaches the parents the error of their ways. One change (the death) is physical, the other (the peacemaking), is psychological.
Significant change in human beings is not always visible on the surface, sometimes it happens in the mind and heart. The dramatist can deal with both kinds of change. In The Wizard of Oz, Dorothy discovers that the Wizard is a “humbug” and that she has everything she needs to get home. In Menagerie, Tom has changed everything for his mother and sister by leaving them devastated and alone. As the narrator of the play, an older Tom tells us that he himself has been forever changed by that act. He gained his freedom, but he has been haunted by these emotional memories since that day. And, for the artist/playwright, Tom (Tennessee Williams’ reflected self), the only way to deal with this complex, painful reality is to reflect it for us in the mirror of the play he claims to have written about “his mother, Amanda, his sister, Laura, and a Gentleman Caller who… is the long delayed but always expected something that we live for.”
Try applying these playwriting criteria to some of your favorite plays, then try the same thing with August Wilson’s Jitney. Answer the following questions. Some of the answers may be pretty clear, others can generate discussion or debate, depending on how you interpret the play.
- Who is the central character?
- What are the emotional challenges facing the central character at the outset of the play?
- What happens to put the character into action?
- What conflicts arise in the course of the action?
- What do we learn about the motivation of each of the characters? What are the life elements influencing who they are and what they want?
- What is each character doing to get what he or she wants?
- What is the dramatic climax, i.e., where do you know whether the central character will or will not get what he or she has been after?
- What has changed for the characters at the end of the drama emotionally, physically and/or psychologically?
All the examples given here are from full-length plays. Shorter plays may be less complicated, but usually contain all these elements as well.
The question of research in playwriting, or in any type of fiction writing, is one that presents numerous rewards and several traps. To enumerate a few of the obvious rewards, we might include:
- rich, realistic backgrounds for your characters and a detailed sense of the environment in which they function;
- a sense of undeniable truth stemming from work that is based on verifiable facts, figures and events;
- a palpable connection with history and historical people (recently alive or long gone, known or unknown);
- an audience acceptance that the author has turned him/herself into an authority on the subject at hand, and, thus, should know whereof h/she speaks (this implies a level of trustworthiness that the researcher/playwright must achieve);
- and the pure satisfaction of stretching your own and your audience’s knowledge into new and interesting areas of human endeavor, behavior and development.
We’ll get to the traps a little later. For now, let’s stay on the rewards. An oft-repeated tenet of creative writing is “write what you know.” But what if you’re interested in something or someplace or someone that you don’t know, or at least with which or with whom you haven’t had first-hand life experience? Does that mean “hands off” or “steer clear?” If that were so, Shakespeare wouldn’t have written most of his plays! This is where research comes in.
Maybe the best way to think of your research is as a creative act in itself—an exploration through various types of first and second-hand source material that allows you to imagine lives that have been lived outside of your personal experience, but within the “body-electric,”* the collective human pulse. Our research is our finger on that pulse, and like the very act of theatre-making as a whole, is designed to explore and celebrate the commonality of our being, and not just the differences and distances between us.
It seems to me that there are two main reasons for researching a subject. First, you may already know enough about it that it interests you, and you want to find out more so you can write about it with the trustworthy authority talked of above. Secondly, you may know very little about the subject and for whatever reason (your producer, editor or teacher assigned you to this one) you must inform yourself and find points of interest that may make a good story. Your work here, with Theatrelink, will most likely encompass both categories: 1) you are being asked to research your community, which, of course, you already know something about (but you’ll probably have many gaps to fill) and, 2) you may need to “find” your story in your community’s recent and/or past history. Where do you go to get these answers and inspiration?
* from “Leaves of Grass,” by Walt Whitman
Research sources are characteristically described as primary (first hand) and secondary (second hand). Primary sources are the best. They are made up of original documents, images, artifacts and eye-witness accounts about people and events.
Secondary sources are generally books and articles written about the subject by other researchers. Biographies, scholarly treatises, magazine articles, news editorials and opinions are all secondary accounts.
Primary sources
A great place to start in looking for primary source material is with living people whose actual lives intersect with your subject material. These are people who know (for stories set in the present), or remember (for stories set in the past) and who, in either case, paid attention. Interviews with relatives, friends, or community leaders versed in your community’s recent and more distant history and demographics are a great place to start. Next, the local library or your school library may contain many original documents and/or images: old photos, deeds, community records, works of art, maps, legal documents, even old newspaper reports will unveil a wealth of information that may jog the mind and inspire the imagination.
The creative researcher can decipher and arrange material in many ways to discover—or to invent!— a dramatic story. The important challenge here is to find a story, or the basis of a story, that contains the principal elements of drama: interesting characters set in conflict, preferably over issues that threaten or promise to change their lives for better or worse.
On the other hand, when a story is already partially invented, the research will serve to round out points of interest or blank spots. The research may also move a stalled plot forward by discovering an interesting turn of actual events. You will search for historical clues or true facts (often stranger than fiction) that enrich and deepen the characters, enhance the story’s background and tone, and provide or suggest interesting occurrences that can feature into your plot.
You might also discover interesting dialogue, and authentic diction, in the public words of historical characters. In some instances, it may be colorful, appropriate (and legal) to use actual words, speeches, writings of an historic character or public figure. But researching the language style and diction of a community through public records can also lend a strong sense of reality to fictional people and events. I’d refer the playwright/researcher to Arthur Miller’s The Crucible as a fine example of evocative “period” diction and well-researched background detail that informs a largely fictional plot based on true events.
Other primary source material that might be easily overlooked may be readily on view in your community. Buildings with meaningful architecture or unique geographic features can make for some great, unique settings to your play. Often an evocative setting can do as much to inspire the imagination as a reported string of actual events.
Secondary sources
The benefit or using secondary sources is that you can get a lot of information from one source, but you must realize that you are actually just using the work of another researcher who has put in the time and energy to write his/her book or article. You must 1) assure yourself that the source is trustworthy, and 2) duly credit the authors of the secondary sources in some appropriate manner, at least with some testimony or acknowledgement. In the scholarly world, this opens a wealth of legal issues that have to do with the ownership of “intellectual material.” For now, let your conscience be your guide. Generally, don’t claim any work as original that that you didn’t discover or that you didn’t invent from original sources.
Again, primary sources are the best; try to get your information first-hand. But, if you have come across a useful secondary account, try to corroborate the source. Most bios and periodicals of integrity cite their own primary source material, which you can often locate.
Other sources and some “traps”
Encyclopedias and academic textbooks are generally useful for collecting facts and figures, but rarely take you into the heart of your characters and places—for this you need your primary research and your creative intuition. A great old portrait of a character may tell you more than a dry facts-and-figures account of age, weight and favorite food. (On second thought, “favorite food” probably can take you a good distance into a character):
Scene 1: Napoleon sits at his table in a field tent with a map of the world spread before him. He calls out:
NAPLEON
“Gustave! What’s for lunch!?”
GUSTAVE
“Chicken Meringue, Excellency.
NAPOLEON
Superbe, Gustave! C’est ma préféré! * I’m in such a good mood that I won’t invade Russia!
*from information reported in “The Joy of Cooking,” a dubious, but entertaining fact that I haven’t (yet) corroborated from a primary source (the diaries of Napoleon’s chef?).
At the beginning of this little article I spoke about the “traps” of research. One such trap occurs as we get away from the primary and secondary sources mentioned above.
And so, now a word of warning about the Internet. Movies, plays, and other works of fiction dealing with similar communities and time periods as yours can be very useful in giving you a deeper sense mood, character, and nuanced story-telling, but should never be recycled as source material for your story. This is, at best, cheap writing and, at worst, plagiarism. Some writers even try to steer clear of similar-themed works of art while writing so as to avoid borrowed thinking. Others suffuse themselves with works by and about the period and subject. Some of us are capable of borrowing without even realizing it: artistic sponges who see and read lots and lots of stuff. This can makes for very informed writers, but sponges must constantly wring themselves out when writing creatively in order to ensure original thought.
Another trap of research is the proverbial rabbit hole. When we open a research subject, we begin going through tiny doors that intrigue and mystify. These often open onto other rooms and tunnels that may lead us far from our starting point, threatening to get us hopelessly lost, frustrated, and confused. It’s important to research your subject specifically and not to feel as if you must learn everything before employing anything in your story.
One of the best techniques may be to work with research questions to which you want specific answers. For example, in writing Translations, Brian Friel more probably asked “What works of classical literature might have been studied in Ireland’s hedge schools in the 1800’s?” rather than “What was the state of education in Ireland in the nineteenth century?” I frankly don’t know what he actually had to ask himself. But, in making my point, I offer this: he is writing about a specific community, and about a few people who live there, not about all of Ireland. He is writing about that community being overtaken by an “invading” force from a domineering foreign land, hence the Latin study of The Aeneid becomes both an historically accurate detail in the schoolroom (these people studied Latin sources), and a resonant metaphor for the overarching themes of the story (read the final speech of the play). Friel takes a dry detail from life and weaves it into a beautiful artistic tapestry.
Finally, research can sometimes make us feel shackled to the truth, which is often not so interesting, convenient, or dynamic as we’d like it to be for the sake of our play. The needs of the play should come first. That is not to say that the playwright should just plain lie about history in order to create a better play, but that the writer should conceive and arrange the play so as to liberate it from real life. Again, Friel’s Translations is a good example. He created a fictional village named Ballybeg. In this village he placed several fictional characters, who, in a sense, represented or stood in for the very real forces that were actually influencing Irish and English history at the time. Thus, the character of the British officer, Lancey, in Act One becomes the personified representation of the historical English patronage (and patronizing) of Ireland, and in Act Two becomes the face of English wrath and domination. Had Friel been bound to the absolute facts, he would have found it unlikely if not impossible to uncover a single figure in history who filled these dual roles so poetically. Pedants are confined by facts, poets use facts to imagine artful fictions. Friel, in wishing to rouse the passions of the audience, could burn down his imaginary Ballybeg; he could not have burned down a real city that never actually burned without history crying “foul!” Unless you have stumbled upon a brilliant true-life drama that fulfills all the tenets of good drama (a very tall order), you should rather set yourself to learn the facts, and invent a fiction based on them. Then you can burn it down or shoot the moon, as the themes of your drama demand.
Some “Tools of the Trade”
Certain tools are often employed by playwrights that, when used circumspectly, can maintain the “truth” while bending, stretching, or even ignoring certain facts. One technique, for example, may be to compress time and space in order to give your story more coherence and force. “But the Johnstown flood happened in June, 1889, and my grandmother married my grandfather in January! How can I say the flood seemed like a warning from the gods that the wedding would be a disaster when the two events were six months apart?” Maybe it wouldn’t be a lie, for the purposes of your entertaining fiction, to make it a June wedding in your play (I’d move the wedding instead of the flood, which is a well-documented historical disaster, or, better yet, invent some different grandparents based on your own). Or, maybe Thomas Edison and Jules Verne never really had lunch at the top of the Eiffel Tower (or did they? Who would like to do the research?), but they could have! Compression of time, place and events is a valid and often-used tool. Likewise, starting with a true fact or event, then inventing, or interpolating a story based on sound research, can lend great results.
Take as example of interpolation Robert Bolt’s fine “historical drama,” A Man For All Seasons. Bolt invents a character called only “The Common Man,” who, in playing numerous functionary characters throughout the play, makes wry factual and philosophical comments on the sway of history and the whims of great men. Likewise, in this same play, there’s a terrific imagined scene (so I suppose) in which Henry VIII pays an impromptu visit to Sir Thomas More’s home. The king wants to convince the Catholic holy man (soon to be Lord Chancellor) to condone Henry’s own wish to divorce and remarry for the sake of a male heir to the English Throne. In the course of the visit, Henry startles More’s naïve country wife, Alice, when he sets his muscular, stockinged leg directly in front of her prim face:
HENRY
That’s a dancer’s leg!
Perhaps there was such a private meeting between these historical figures, perhaps Alice More was as prim and unworldly as Bolt portrays her, perhaps not. Bolt does use many of More’s actual words throughout this play, mostly from More’s public writings, but the vibrant dialogue spoken between Henry and Thomas in Bolt’s imagining of the scene in question is mostly Bolt’s invention, bringing flesh and blood, humor, wit and passion to characters that might, in the history books, seem dry or distant or inhuman.
Take as a final example of using facts to create elegant, poetic fiction, this passage from Translations. In it, the distraught Maire – desperately clinging to hope that her beloved English soldier, Yolland, has not met with foul play – draws a map in the dirt depicting what she knows of his former life.
He comes from a tiny wee place called Winfarthing. (She suddenly drops on her hands and knees to the floor…and with her finger traces an outline map.) Come here till you see. Look. There’s Winfarthing. And there’s two other wee villages right beside it; one of them’s called Barton Bendish – it’s there; and the other’s called Saxingham Nethergate – it’s about there. And there’s Little Walsingham – that’s his mother’s townland. Aren’t they odd names? Sure they make no sense to me at all. And WInfarthing’s near a big town called Norwich. And Norwich is in a county called Norfolk. And Norfolk is in the east of England. He drew a map for me on the wet strand and wrote the names on it. I have it all in my head now: Winfarthing – Barton Bendish – Saxingham Nethergate – Little Walsingham – Norwich – Nofolk. Strange sounds aren’t they? But nice sounds, like Jimmy Jack reciting his Homer.
Translations, Act III, pp.437-38
Behavior
The activities and actions of the actors (including line readings, pauses, attitudes, etc.) through which they manifest the underlying psychology of the characters they are portraying. Though closely allied to the idea of “blocking” (q.v.), behavior is the more inclusive term, incorporating all the subtle nuances of the actors’ characterizations.
Back story
That portion of a dramatized story which occurs before the play’s action begins— that is, before the curtain rises. The back story is conveyed to an audience through exposition in a way that seems natural and does not interrupt the play’s dramatic momentum.
Blocking
The planned movements of the actors around the stage. Effective blocking should seem like natural, spontaneous, and motivated behavior while at the same time expressing in kinetic and pictorial terms the underlying tensions and conflicts in the drama.
Character
Dramatic characters are usually dynamic— that is to say, they participate in the play’s action and in so doing, change and grow. What they do defines who they are; moreover, their actions carry the drama forward.
Conflict
The struggle that grows out of the interplay of two opposing forces. These forces are generally embodied in two main characters, typically termed the “protagonist” and “antagonist.” Conflict is generally motivated by the characters’ desires to attain opposing goals or objectives.
Downstage
The part of the stage nearest the audience. When an actor walks toward the audience, they are said to be moving “downstage.”
Dramatic climax
The peak of the story when the central character’s fate is determined. It involves some action that cannot be reversed.
Exposition
The introductory material in a play that gives the setting, introduces the characters, and supplies other facts – including the back story – necessary to understanding.
Falling action
The unraveling of events after the climax. Also referred to as the denouement.
Floor plan
A scale diagram of the set as seen from above.
Inciting incident
The event in a play – or in a specific scene – which catalyzes the drama. In Arthur Miller’s The Crucible, the inciting incident is the girls’ dancing in the forest. In Shakespeare’s Hamlet, it is the appearance of the ghost on the battlements. In Thornton Wilder’s Our Town, the inciting incident of Act I is the drugstore scene between George and Emily. In Proof, Catherine’s discovery that Hal has stolen one of her father’s notebooks catalyzes the action.
Motivated space
The characteristic of a floor plan that provides reasons (motivations) for actors to use the entire stage space. For example, a floor plan with a door in one wall, a window in another, a set of chairs and loveseats in one corner, and a bar in another will provide the actors with ample opportunity to move about freely. Such a floor plan is enormously useful in staging a play. It’s been said that 80 percent of the blocking of a play is predetermined by the floor plan.
Objective
What a character wants in a scene or a play. Character objectives create purposeful behavior; opposing objectives in the central characters form the basis of a play’s conflicts. In Hamlet, for example, the objective of both Hamlet and Claudius may be articulated as a desire to expunge the rot from Denmark. Each character has diametrically opposite views of the nature and source of the rot.
Plot
A planned series of interrelated actions progressing because of the interplay of two opposing forces to a climax and a denouement (adapted from William Flint Thrall and Addison Hibbard, A Handbook to Literature, New York: Odyssey Press, 1960).
Key characteristics of dramatic plot therefore include the following:
1) Its incidents are selected by the playwright from the overall story and ordered for maximum expressive force.
2) It consists of at least three actions or events (beginning, middle, end). If one incident is omitted, the plot falls apart and no longer makes sense (imagine omitting Romeo’s killing Tybalt from the plot of Romeo and Juliet).
3) The incidents are linked and propelled by conflict.
Rising action
A character’s pursuit of answers and goals sparked by the inciting incident. This typically makes up the bulk of the play.
Setting
The physical, and often spiritual and psychological, background against which the action of a drama takes place. The term setting encompasses 1) the physical details of the world depicted; 2) the time or period in which the action occurs; 3) the general environment of the characters, e.g., the mental, emotional, moral, and social conditions through which they move. In the theatre, setting is evoked by both the physical sets and by the characters’ behavior (see Set Designer).
Situation of the action
The condition under which the characters are living at the outset of the play. This condition usually involves some physical, emotional, or psychological instability.
Stage left
The direction to an actor’s left as they face the audience.
Stage right
The direction to an actor’s right as they face the audience.
Stage business
The actors’ activities on stage (e.g., lighting a lamp, drinking tea, etc.).
Staging
The process of mounting a production, in particular the arrangement of actors’ moves and activities to convey the play’s story (see blocking).
Story
A chronological series of events from which the dramatist forms his/her plot. The span of the story is almost always greater than that of the plot. For example, the story of Romeo and Juliet begins with the origins of the feud between the Capulets and the Montagues. The plot begins shortly before the meeting between Romeo and Juliet, which is the play’s inciting incident.
Subtext
A character’s inner life, their unspoken thoughts. While a fortune-seeker is professing undying love to an unsuspecting heiress, for example, their subtext may have to do with appraising her jewelry and furnishings. Two teenagers on a first date may be making innocuous small talk; their subtext may be concerned about their own appearance (“Does she think I’m a geek?”), what will happen next (“Is he going to kiss me?”), etc. The tension between text and subtext adds texture and dimension to a scene.
Swatch
A small piece of fabric used by designers to indicate a fabric they intend to use for a costume.
Upstage
The part of the stage farthest from the audience. When an actor walks toward the back of the stage, they are said to be moving “upstage.”